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I've been having a lot of issues with framerate in Blender the past few animations.

One of the main reasons is I'm using an add-on I wrote that allows me to edit the speed of animations by recalculating the "time" of an action based on all the speeds per frame leading up to it. The calculation wasn't the bad part, but the act of "setting the time" in Blender per frame causes some kind of internal lag that tanks the framerate.

Today I figured out a solution where I can bake the calculated timings into keyframes on the action time property and now my add-on no longer runs any code per-frame.

Now, even with 4 girls in the NieR animation, the mannequin animation is now running at a full 24 FPS! I can't describe how liberating it feels to have my add-on now working at full playback speed. It should remove a lot of the anxiety and lethargy around animating details. :D

I wish I could get the same performance without using mannequins in place of the models themselves, but Blender still has a ways to go in terms of optimization.

Comments

Alex White

Congratulations! :)