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I converted Rosa & Rydia's hair models (previously a Daz hair asset I bought, made of polygons and textures to look like hair) into native Blender particle hair!

You see I also played with Rosa's a bit to make it more like the game.

This is an incredible next step because this didn't take me that long, trying a new method I came up with. You can expect from now on I should be able to do this with any hairstyle I download or buy, meaning also hairstyles of game characters like 2B.

When it's in particle form, I can control parameters to change how it looks in terms of clumping, curling, etc. This means that I can make dry and wet versions of the same hairstyle, which should make the water scenes feel much more immersive!

This is a huge level-up for my content and I can't wait to keep trying this technique.

This was also the major barrier to rendering the next animation. If time permits, I want to start rendering TOMORROW.

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Alex White

Congratulations!