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Hi lovelies,

Here is a link to the animation with no sound, so you can watch it for context as you read this post:
https://mega.nz/file/OeIHmQSJ#9gIp6ee2SRG6fFDKW4lQd7EKfmshKYNpR0lUdUrPxPQ

EDIT: I am rewriting this post to be clearer after thinking more about my options.

There are currently quality issues in this render, like glitchy simulations and the splotchy/jittery denoising. I was pretty disappointed. :(

I will still be releasing it tonight with sound because I can not go right back into spending more hours on this redoing simulations. When we do Part II later next year, then I can fix the simulations. I am really sorry, and it really stings to put out something I am not proud of and to delay a fix.

I only want to show people my best, but I can't really work on just 1 thing forever. It will get miserable and I'll want to quit making hentai. So I have to release it now and move on to a different project to stay interested.

For the immediate future, Angle 2 will not have the denoising issue. When that is done, I will fix the denoising on Angle 1, because that is easy to redo, just will take a couple days of rendering with the right export settings. So that should be wrapped up by the end of the coming week.

I again apologize for all the trouble I am causing. This stuff is really difficult. :(

Comments

Azure Limina

Yes, for a different reason but same end result. That time, I exported "EXR" instead of "Multi-layer EXR", and multilayer was needed to record the denoising data. This time, I did make sure to do mutli-layer EXR, but I accidentally exported the "UV" data instead of the "Vector" data, and the checkmark boxes were right on top of each other, so when I checked that the right passes were enabled, my brain didn't even register that the wrong box was checkmarked. It's crazy how one tiny mistake can destroy a project's potential like that. When I do Part II, a re-render of this will fix that.

Azure Limina

I will be releasing this current animation with sound tonight, without fixing the simulation and noise issues. When I do Part II, which is at some undetermined time maybe 2 or 3 months away, I will then fix these things and re-render Part I. There is no promised timeline for when Part II is coming. Hopefully that clarifies it!