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Hi friends,

Angle 2 is going to be delayed to the 15th. Reason is I want enough time between Angle 1 and the 10th of the month to get the storyboards for the next anim, so I don't want to rush-render by using both my computers.

Remember that if you are currently subscribed, no matter when you did, you have the archive link which won't expire until next month. So if you're reading this, you will still receive Angle 2 even if your patronage cancels before the 15th.

Ideally, I can just run a longer render on the one machine, takes a few more days but lets me keep working on new stuff instead of sitting and doing nothing!

After a few months of running this Patreon, I've been trying to really understand the pattern behind these delays, and how I can eliminate the problems. We're getting closer, but the problem is also the animation quality keeps increasing, with more technology like body part simulations, it makes Blender more unresponsive and increases the likelihood I accidentally render something that looks bad. And when rendering 1 position from the animation takes 2 days, you can understand why that can cause a delay.

Unfortunately, I have a state-of-the-art computer (i7, 64GB RAM, RTX 3090), so it's not a matter of upgrading hardware. We're just really pushing the limits of what Blender can handle on modern computers.

I may switch the Patreon to have not specific delivery dates but instead general windows of time (like "first week of" or "middle of month", things like that). I hope people don't think I'm trying to be less transparent, I just want to stop making promises that the technology prevents me from keeping.

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