August 2022 - Rendering Update (Delaying Animation!) (Patreon)
Content
TL;DR Render's crashing every so often, would like to move the Animation Release to Saturday, September 3rd for peace of mind. Also gives more time to be satisfied with the cum simulation and the sound.
Full Update:
This rendering's been pretty painful, frequently crashing and so I've been losing a lot of time restarting it in-progress. Of course, I am rendering frame by frame, so any frames that are finished don't need to be re-rendered thankfully.
I'm going to extend the due date for the animation to this Saturday, September 3rd. I would like to have some more time to get the sound and the cum animation the best quality I can.
Going forward, I need to rethink what kind of stuff I put in the animations. This environment I am using takes up more VRAM than the girls themselves! But that's not really the point, right? We want to see beautiful girls, with really great skin physics, maybe sexy clothes with associated physics.
Erotic high quality environments are nice, but only if they don't threaten the stability of the render. And I'm fairly sure that because the .blend file is enormous in both RAM and VRAM, despite having a powerful computer with 64GB RAM and a 3090, Blender itself just cannot handle it, and crashes. This environment I purchased is nuts, all the tree leaves and plants and grass are all hand-modelled and not very optimized. Seems much better for still renders/pinups than animations.
We can throw money at the problem and get new hardware when the problem is that it's running too slow. But when the problem is that it's crashing, the problem isn't the hardware, and you can't pay money to make Blender more stable.
For future animations, I am going to be more careful about the environments I pick. I will make it a requirement that I pick the environment before storyboarding, so I can make sure I decide the positions and the angles based on what works in the environment. I had to pass up so many beautiful areas because they didn't work out camera-angle wise with the storyboards I created.