July Development Update (Patreon)
Content
Some more sketches and ideas I'm working on. I've been itching to make another girl or three, but I want to finish off Wonder Woman first.
Jessica's Basketball mini-comic is almost done and then I'll be working on the Father's Day Drone sequel, written by Thickwil who also wrote the first one.
I'm trying to free up more time from comics and pinups to work on the game because prototyping takes a long time. Develop, test, change, repeat. I also have updated Unity three times since the last update which can suck up a lot of time to fix code and packages so that it works with the new version. Painful, but the new versions provide some good tools and I'll need to use new versions eventually so it's best to stay up to date. I'm focused on getting a solid foundation for the items, inventory and gameplay loops in order to get a majority of the items and upgrade materials. Kind of like Daiblo meets Dragon Cliff. That's the part of the game for strategy and progression goals. The stronger you get the more stories you can go on and the better you will do in those stories.