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I have fixed the 4 GB RAM consumption problem from the previous version so if you had problems running the game at an acceptable speed try this version as it uses less than 1 GB now.

I also upgraded to Unity 2018 and changed the way the volumetric lighting is calculated so it should be faster as well.

I also added support for more resolutions which should enable Ultra Wide options, but I have not tested it yet.  Let me know if you find it working or not working.

 The minimum spec is roughly:

8 GB RAM
DirectX 11 video card
5-7 year old CPU

Please send me feedback and bug reports.  Please do not share because this is just a tech demo, not a game.  I want to make the game engine and technology first before designing and making the game.  This tech demo presents the new rendering techniques I am using so that I can get the best quality in Unity while looking similar to my comics and what I can output in a picture.

Enjoy!

MEGA Download 


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Anonymous

All cool, only one sentence, the movement of the camera behind the cursor, can make it smoother or that it is included only for example during the clamping of the right mouse button, well, or another key?

darklordcomics

It's on my ToDo list to make the camera smoother and make the movement bound to right-mouse.

Anonymous

Ultrawide test results posted for you in Discord. Let me know if you need me to show/test anything else with it.