[UPDATE] Game Development (Patreon)
Content
For now I can only support Windows 64-bit and DirectX 11. In general, any video card and decent PC bought within the past 6 years should suffice.
I have been making solid progress on the tools I want to use in the future Darklord Game and I'm planning on releasing a tech demo in April. The Game Council will be the first to test it out and then I'll make fixes and updates. Once I'm happy with a final tech demo I will release it to the Bishop tier patrons for more testing, and then finally release to all patrons.
I'll use the feedback from the tech demo to help determine the content of the game. Particularly with respect to how much animation I use versus still images. The animations can be very important so I will always have some, but currently the tech demo is almost entirely animated so it takes a long time to produce.
Moving forward after the tech demo feedback, I have some solid ideas for several designs in the game play and I will start producing those and issue out little test versions to see how the testers react.