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Hello again, just wanted to point out some new features that will be added soon to selected models, lots of people have asked me for one or two into some models, I made them all available in the last Warrior of Light model:

Color Changes:

Some models have several colors that I couldnt add in the past due to limited knowledge, now I can add them all in a single go, with the help of drivers you can select the color you want from properties.

Armor Switch:

 

Not all characters have switchable broken parts, but wanted to tackle the chance to make it for characters that have it since allows more creativity into it, as well with drivers into properties

Damage Textures:

 

Is a bit hard to think in a game that does not feature damage masks lately for anything, I wanted to add the option to convert it to any color for more creative control.

Custom Physics:

Some of you rather rely on physics than bones for your animations/renders so I made it possible to add custom lamberts to games that do not posses them, it's a very intrincate feature for me to explain in one post, and possibly youtube and other sites can guide you better to have control of them, but I did what I could to make sure to add them to people that already mastered them.

Of course not all models have all the features like WoL luckly does, OW models mostly will require only cloth physics, while MK and Tekken will require colors and cloth physics, some pokemon models only colors and so on.

The features might also sound simple but they require a good amount of time, and since I dont want you to have you waiting for models for days, I'll keep the features for models you all decide for now, since right now I'm pretty slow to do them, but will learn to make it fast like I have done with many other things.

Many models will feel obsolete now and you might want to get them updated for your projects, I have already a list where you can write the models you want to see updated.

For further information please join the discord server: https://discord.gg/Dw9JQCDQyn

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