Oh So Hero! Road to the Future (Patreon)
Content
Hey guys! Here's a preview of what's to come for the overall development of the game. Most of the details will be focusing on content up to v0.30, but we'll talk about beyond that too!
First, let's look at the overall development plan:
Abridged Overall Development Map
We plan to have the following features completed by the indicated version numbers:
0.15 Pre Edition II
0.20 Gallery Mode & Mini Boss Battle
0.30 Lood City Rooftops Dungeon & Elite Boss Battle 1
0.40 Ancient City Dungeon
0.45 Elite Boss Battle 2
0.50 Farm Mini Dungeon
0.55 Snowy Mountain Dungeon
0.60 Elite Boss Battle 3 & Assist System
0.70 Airship Mini Dungeon
0.80 Floating Ruins Mini Dungeon
0.90 Elite Boss Battle 4
0.95 Final Dungeon
1.00 Final Boss & Development Complete!
Keep in mind this is missing some in-between details that we'll be updating eventually.
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For the next few months, we're focusing on the next set of enemies before we do NPCs or any other side stuff.
Squirrel
Along with this guy:
Monkey
We're also figuring out how we want to implement bosses. As a warmup, we're planning on having a mini boss before we tackle the main city area boss.
First Mini Boss
This is also our opportunity to implement storytelling tools (fullscreen cuts and all that).
Elite Bosses
They mark big milestones in the game's story progress. More info on them to come!
NPCs
Oh, and of course we wanna show some of the upcoming NPCs down the line.
This guy will be in the music store:
And these little piggies will be in the red light district:
Conclusion
That's all for now! We hope this gave you guys a better understanding of what our scope is for this project.
We wanted to have the new environments ready to show too but that will require an additional month of work. We also want to show concept art for the much later content to give a broader look at the designs we have in mind, but that will have to wait till early next year.
Thank you all so much for your patience and support!