Oh So Hero! v0.14.700 (Patreon)
Content
Hello Frog Frotteurs, Fornicators, and Heavenly Froggos! We got a new dev build of Oh So Hero ready for you! Please keep it private~
- Windows 64-bit: Setup EXE -or- ZIP File
- Windows 32-bit: Setup EXE -or- ZIP File
- macOS Universal: ZIP File
- Linux 64-bit: ZIP File
- Linux 32-bit: ZIP File
Weve mentioned in the past that not every release is going to have new content. Our work often needs more time in the oven before its ready even for a patron build. Some months youll get less, and some months youll get more. But were happy to report that August falls in the latter category!
Changes made since last release (v0.14.600)...
New features:
- New NPC: Ray, the Tanuki! (includes sex animation)
- Find him in Lood City (still under construction).
- Added final sex animation for Stier!
- This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
- New Gameplay Camera System!
- Makes the game really look and play like a metroidvania!
- Go through Treewish Forest and Brasks Jungle to see it in action!
- New Items!
- Three new special items have been added. You can find them in Treewish Forest and Brasks Jungle.
- They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
- Update to Joes Butt Stomp ability
- It will now interrupt movement by the water jets (rainbow chevrons) in Brasks Jungle. There is a use for this!
- Partial redesign of Southeast Beach!
- Now includes a moving crane and a new platforming segment near Cass House.
- Linux Builds!
- The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.
Improvements & bug fixes:
- Add proper spawn facing direction to all doors/checkpoints
- Hide loading progress bar when confirmation prompt is up
- Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
- Attacks cannot damage defeated enemies (i.e. after lust defeat)
- Enemies can no longer interact with springs
- Enemies will stay on the platforms they are intended to stay on
- Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
- Change sliding from 1/2 to 1/3 height
- Automap touchup, including new tiles
- It is sometimes out of sync with rooms/camera. A rewrite is coming later.
- Better title screen fade-in
- NPC dialogue menu fixes
- And even more fixes that are too trivial to list!
Android build progress:
- Oh So Hero on Android is looking like a real possibility! Weve produced an APK (Android build) that is running on a Samsung Galaxy Note 9.
- However, this is currently unplayable because of two key reasons we still need to plan for and address:
- No input methods. The game currently only supports physical keyboard or gamepad. We need to allow control via the touchscreen, and this involves design consideration as well as development. Theres a lot of work to be done here.
- No copied asset bundles. The files holding the animations are not automatically packed into the APK, and thus the build cant progress past the title screen. Well need time to research and develop the simplest means of getting asset bundles on the phone, and with the best possible performance.
- Beyond that, there may be other issues weve not been able to see yet. Since we have other priorities right now, including the upcoming release of Pre Edition II, this may not be completed until 2021. However, well keep you updated whenever we have new progress to share!
Winner of last poll:
A Hyena NPC will be coming to a Lood City music store in the future!
Update from Red:
Hey guys! Here's a little preview for birb and his assistant boar! Things have been rather slow on the level building side but were doing our best to start importing the city assets into the game sooner rather than later!
Cheers, Ribbit~