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Hey guys! Just a quick report. The last week of November has been rather rough, but we’re still chugging along.

We plan on releasing a build with two new NPC animations on the 14th of December!

During the entire month we’re going to be adding sound to as many animations as we can in order to release a sound update before the end of the year.

We’re making progress on this guy’s animations too:

We’re doing our best but he won't likely be implemented until early January!

After him, the next enemy will be this tough guy!

His design might not entirely be what some were expecting, but it will make more sense later in context! Once we’re done with the rather small swamp area—to be expanded much later down the line—we’re going to be tackling the main City Hub of the game! It's gonna be a big undertaking but we've gotten faster at this stuff so it shouldn't take very long!

Thank you again for your patience and stay tuned for the next build!

Comments

Anonymous

I’ve never been big on lizards, just liked the game concept. :) but the new enemy seems fun! A ram or bull of some sort? And beefy!

Anonymous

Wow! Lookin' forward to this~

Indigo

The H on the Minotaur shirt is suppose to be his name ? Do you have a name for him in mind ?

Kernog

A buff buffalo in tank top and bulging pants. "A surprise, to be sure. But a welcome one" :-)

Anonymous

Hello will there be an new art pack that was released around September for Goliath of the sex animations for Gatis and the other enemies from the game for those that can't play it or just want to see the animations

Anonymous

No name for him yet. Its just a shirt brand name thing.

Anonymous

Are some people still unable to run the game? We didn't plan on releasing animation packs again because they take quite a bit more work believe it or not. Perhaps we should a little later down the line? Were planning on having a gallery mode eventually for people who just want to see the animations.

Bunny

I wish you all luck. I've worried for a while when audio comes in, you may need to play with the framerate of some of the animations as some are quite quick and might not give you appropriate time for soundeffects

Ket Ralus

Oh, I have a programming solution for this I believe you'll be pleased to hear!