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DAR Weapons:  

https://www.nexusmods.com/skyrimspecialedition/mods/69573 


You can also change it to your own  


If you have dTry's Key Utils SE installed  


All attacks can be derived by pressing the rear arrow keys + attack (NA or PA) backflip chop (usually the last segment of the chain can also be derived) 


 Backflip chop with 1.3 seconds of invincibility, damage to the enemy and backward displacement  (need IFrame Generator RE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com))


Support SCAR, NPC can use this animation

Files

skyrim ER Scimitar (MCO SCAR)

DAR Weapons: https://www.nexusmods.com/skyrimspecialedition/mods/69573 You can also change it to your own If you have dTry's Key Utils SE installed All attacks can be derived by pressing the rear arrow keys + attack (NA or PA) backflip chop (usually the last segment of the chain can also be derived) Backflip chop with 1.3 seconds of invincibility, damage to the enemy and backward displacement Support SCAR, NPC can use this animation Download: https://www.patreon.com/posts/all-my-works-64785789

Comments

Anonymous

How do I make it, so certain scimitars also have these animations?

black

Modify the DAR condition to open the TXT file in the deepest part of the animation file

black

Open the _conditions.txt inside, change the DAR conditions, and add your favorite weapons If the animation does not work, change the 280000 folder to a larger number You open _conditions.txtThen you can see IsEquippedRight("BB Pack by Team TAL.esp" | 0x0000087F) OR IsEquippedRight("war scythe.esp" | 0x00000800) OR IsEquippedRight("war scythe.esp" | 0x00000802) OR Add a new line IsEquippedRight("XXXXXXXXXXXXX.esp" | 0x XXXXX) Write the name of your weapon's ESP, and the address of the weapon in the ESP,Note that some ESL weapons may not be detected

attacko

i love these power attacks

Anonymous

Hi Black how can I apply this on vanilla scimitar?

black

First you need to know the address of the original scimitar, then refer to this method to modify,Please see the requirements for the weapons used, you can also open this directory meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\2800000 Open the _conditions.txt inside, change the DAR conditions, and add your favorite weapons If the animation does not work, change the 280000 folder to a larger number You open _conditions.txtThen you can see IsEquippedRight("BB Pack by Team TAL.esp" | 0x0000087F) OR IsEquippedRight("war scythe.esp" | 0x00000800) OR IsEquippedRight("war scythe.esp" | 0x00000802) OR Add a new line IsEquippedRight("XXXXXXXXXXXXX.esp" | 0x XXXXX) Write the name of your weapon's ESP, and the address of the weapon in the ESP,Note that some ESL weapons may not be detected