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must: hkanno64  payload


Exporting internal data from HKX using hkanno64


For example, if we want to add the effect of knocking the enemy to the ground for this one animation, first we find the ini in the SKSE folder of elden rim and see that the address of the knockdown effect (image 1) is 

$ES_HeavyParalysis = @CAST|0XB903|EldenSkyrim.esp|1|1|0|0|0|0|0 |0|0|0


View HKX's data


If you use Precision, create a line PIE.XXXXXXXX with $ES_HeavyParalysis written inside XXXX (both the code for knocking down enemies)


And try to put PIE.$ES_HeavyParalysis before weaponSwing, because Precision will generate damage when weaponSwing appears, and we want to trigger PIE.$ES_HeavyParalysis before damage is generated, even if it is before weaponSwing 0.00001 seconds (Figure 2)


If you don't use Precision, you can write $ES_HeavyParalysis after HIT (Figure 3)


For example HitFrame.$ES_HeavyParalysis


This will trigger the effect of $ES_HeavyParalysis while the HIT is in effect, knocking the enemy down


If you have multiple damage in one HKX, write. $ES_HeavyParalysis


Example.


0.230000 CastOKStart

0.230000 preHitFrame

0.249999 weaponSwing

0.266666 HitFrame

0.333333 weaponSwing

0.383333 HitFrame

0.433333 weaponSwing

0.500000 HitFrame

0.580000 PIE.$ES_HeavyParalysis

0.583333 weaponSwing

0.666666 HitFrame

0.749999 weaponSwing


We can see that I added the effect at 0.58000 seconds, then the next attack at 0.583333 seconds, the enemy will be knocked down


It is important to note that these spell effects are contact type spells, if you are too far away from the enemy, then it will not work, then we need to replace the contact with projectiles, but about the projectiles, I will tell you more about it later


Other stagger effects are used in the same way,The effect behind Elden Hit is a staggering effect



Files

Comments

black

That's about it, you can add these effects to any animation you like

Anonymous

Hey black, is there any plan on making your mod works with poise ?

black

I have plans to make a new mod to directly replace poise instead of coexisting with him, LOL

Infinity

is there a refrence video showing all the knockdown effects?

black

Special demonstration of the knockdown effect of the video is not, these effects in elden rim skills can be seen in the introduction

black

Basic can give you a description, the first is to let the enemy lose balance, probably is swaying a little, the second will let the enemy back two steps, the third will let the enemy kneel to you, the fourth will let the enemy lying on the ground, the sixth I do not remember, the seventh and the eighth are the enemy will fly