MODS production tips ----- about modifying GUTS weapons and skills (Patreon)
Content
You want other weapons to get berserker skills when they are equipped, just copy the VMAD data of the weapons in my ESP (Figure 1)
For other ways to get skills, you can find this column in QUSET (Figure 3 4), right click add, and then fill in a SPELL address, so that you will automatically get skills when you enter the game
About the cooldown time of GUTS:
Figure 2, find the SPELL address of the spell, modify the duration of this column, change 1200 to 0 or 1, so that you can use the spell infinitely
SKYRIM does not exist in the real sense of the cooldown, the so-called cooldown is just a condition
For example:
When you have a certain BUFF, you can not use this spell, this kind of condition, as long as you set 1200 seconds for this BUFF, it is equivalent to have 1200 seconds of cooldown time
To some people who want to modify my mods themselves, and hopefully this will give some inspiration to some people who want to make their own mods