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You want other weapons to get berserker skills when they are equipped, just copy the VMAD data of the weapons in my ESP (Figure 1)


For other ways to get skills, you can find this column in QUSET (Figure 3 4), right click add, and then fill in a SPELL address, so that you will automatically get skills when you enter the game


About the cooldown time of GUTS:


Figure 2, find the SPELL address of the spell, modify the duration of this column, change 1200 to 0 or 1, so that you can use the spell infinitely


SKYRIM does not exist in the real sense of the cooldown, the so-called cooldown is just a condition


For example:


When you have a certain BUFF, you can not use this spell, this kind of condition, as long as you set 1200 seconds for this BUFF, it is equivalent to have 1200 seconds of cooldown time


To some people who want to modify my mods themselves, and hopefully this will give some inspiration to some people who want to make their own mods

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Comments

black

I'm not using the English version of SEEEDIT, so you may have some difficulty watching, but you can count the grid how many columns he is in, LOL

Anonymous

Appreciate the tutorial although when working with Vera blade to switch the model to my Raven Twinblade model I could modify things in SSEdit but my English CK would crash trying to open the esp.

Anonymous

I was able to switch the model for my own game successfully but it’s named Vera blade in my game and does not have a tempering or crafting recipe (that I wanted to add). Video of both Twinblade and Vera blade animations working on my Raven Twinblade model(s) is in my live streams on YouTube if you’re interested.

black

WOW, this problem is a bit strange, because I also have the English version of SEEEDIT, and I can use any version to open ESP

Emotion222

oh thank you :D

black

Use my script, this script does not require you to make changes, it can be used for any weapon, you can add skills to other weapons to get, just copy my VMAD format

Anonymous

Some of the referenced items when viewed in SSEdit are a jumble of characters so my guess is their names are written in a different language and my CS is confused by that.

Anonymous

Where do I change the motion when the transformation is released in ssedit I want to change the triggering time of the motion that sits down when the transformation is released.

black

Go to the INI in the SKSE folder, you will see the Berserker OFF 58 and 59 is the time associated with that animation, representing the BUFF in the duration of 59 seconds will play the animation

Menace1by5

Hey Black, you are amazing for starters! I’ve been looking for this moveset forever!

Caio

Thanks to those instructions I was able to reduce the cooldown time to just one second, and also make the Berserker power be given by a spelltome instead of only having it when using the Dragon Slayer sword. Also changed the condition.txt on the DAR folder to make the moveset work with any weapon. I must say, I'm having so much fun with this mod, is amazing, thank you for your work

black

These don't just apply to berserkers,You can use my scripts to add skills to other weapons, or you can copy my work to make your own spells,LOL

black

It seems that if there is no UTE8, SSEEDIT cannot display Chinese correctly, I think the messy code is this reason

Menace1by5

Also, I’m having the repeating crossbow made, not sure if you wanted a copy for maybe a possible combat weapon/animation but it’s almost done.

black

I'm not sure if the crossbow I made and yours are the same kind of thing, I made him into a one-handed sword-like weapon

Anonymous

noob question how do i copy VMAD data?