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For the judge eyes series, the two set of empty hand animation is specially produced

For empty handed animation, please go to the previous dynamic

Difference from previous TK Dodge:

TK Dodge is roll avoidance, and I made slide avoidance actions in three directions. The animation time of TK Dodge is 0.8 seconds, and mine is 0.4 seconds, which means you can avoid at twice the speed before. The avoidance distance of TK Dodge is about 400. Compared with my slide, it is only 150. I want to create short-distance avoidance like empty handed combat, If the avoidance distance is too long, it will be far away from the opponent, which will lead to no pursuit. I think this is very appropriate

In short, the avoidance speed is faster and the avoidance distance is shorter than TK

Use AMR to locate the displacement and don't give it to TK system to judge how much you want to move. Everything will be different from the original TK

NEED:

TK DODGE(must)

TK RE 

(Strongly recommended but not required,The scriptless TK made by my friend perfectly solves the problem of TK avoiding delay)

AMR(must)

DAR



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