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It's been almost three weeks since we first made Dates & Wires available to our Patreon backers, and while there isn't much left to say about the game itself at this stage, I thought it'd be fun to give those of you who've played - and hopefully enjoyed - it a chance to compare the finished product to our original design doc from mid-February.

Bar a few changes, what released in May actually stuck pretty close to our initial vision, including the basic structure:

The only significant difference was the fact that we ditched the airport epilogue - once written, the Jack date turned out to be the better capper to the Dates & Wires experience by far. 

On a character level, the changes become a bit more noticeable: 

Dan, as the main character, was initially scheduled for two dates, one of which would have actually had him take you out to a nice meal... and then dine-and-dash at the first opportunity. Fun premise, but also a bit more extravagant than we could manage with the limited timeframe. Shitparade's shift from penny-special cinema (which would have featured stone-cold classics like Death Bed: The Bed That Eats) to Digital Serenity excursion came at Mary's suggestion; showing the salon wouldn't just give us an excuse to revisit some classic trips, but also add a bit of context to NoK00l's shameless boasting about the chain.  

Jack kinda-sorta ended up inheriting Dan's second date, with a few twists. My original plan was to have Jack drag Ashley off to Piazza de Venezia, where it would turn out that the curmudgeonly 80-something owner was one of Jack's childhood pals and let him eat there for free for old time's sake. When I couldn't get the script together in time, Mary took over and relocated the fancy dinner to the basement of the Icebox, bringing in a lot more of our favorite bartender's backstory in the process.



The list of required character art was written with an eye on keeping effort to a minimum. However, Mary felt that expressions were an important part of the otome experience, and created a heap of additional busts for each cast member as the script crystallized.

You'll notice 11, the third wheel/member of the Digital Serenity posse, was part of the game once upon a time - his role would have been a one-joke cameo, as he'd pop up after the end of the NoK00l date to try and get Ashley on the rebound... only to be brutally shot down. Creating a unique bust for a quick gag was judged to be too much effort, though - until we went and did it for another, more infamous character later in the development cycle.



Backgrounds, like character art, were chosen with an eye on efficiency - one of the main reasons there was no exterior for Abyss Coffee or Digital Serenity, though I did have an appropriate placeholder for the former in the earliest versions of the game's code:



The bar area and dance floor of the Icebox were also consolidated for that reason. 



For the soundtrack, the idea was to identify a few Ningen tracks that worked with the general feel of the game and ask for clearance on those. Instead, we got carte blanche to use his entire back catalogue - and in the end even had a bit of original music to work with. 


The one area things really blew up beyond the original scope was sound, as it quickly became obvious that a bit of well-placed FX could do a lot for the game's overall ambience. So while the design doc called for just three sound files, the finished game had 36 - including edited variations so things didn't sound too shoestring. 

All said, having a clear and achievable roadmap for the game at the outset made a big difference in being able to deliver a finished product (mostly) on schedule, and while we did get a bit more ambitious in the execution, things never veered too far from that first set of slides.

Comments

Anonymous

Thanks for posting about the process of making the game! It was so much fun to play, and it was really exciting getting to find out secret information about the characters and the world.

Anonymous

the dates were supposed to be terrible? explain my sudden crush on shitparade, then!