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As you know, we mentioned that we would be updating Goo Engine as Blender updates natively so we can keep up to date with new features. While that may not always be possible, we try our best to do so not only for you guys, but for our studio. And after some elbow grease, here's the latest build!

But not only does it contain all of native Blender's 3.4 new features, we also added some updates of our own! These are big important features that we found to be key improvements from our previous Genshin project. I think the Node-based Light Groups are one of the biggest features we've added which I'm most excited about. I hope you enjoy!!


Patch Notes Goo Engine 3.4

Node-based Light Groups

- The Shader Info node can now override the Material Light Groups, allowing shaders to be broken up into different light groups within a single node tree. To activate this, enable the checkbox on the node and then open the side panel (N) to access the node-specific Light Groups UI.

Clean Up

- Goo Engine specific nodes have been moved to their own category in the Shader Editor add menu for easy identification

Quality of LIfe

- Screenspace Stroke Thickness for Grease Pencil can now be adjusted with the global Thickness Scale parameter

- Subcollections can be forced to enable when enabling a parent collection by holding Shift when toggling.


*See https://wiki.blender.org/wiki/Reference/Release_Notes/3.4 for Blender's native updates to 3.4, which are also bundled in this build

Also feel free to check out the Github if you like!


For Essential Goos, the ZIP download will be in the next post! Thanks so much for your support to help make this fork possible!

We have an additional set of patch notes where we added a few more features since this update!

Comments

Anonymous

That's great to see, and nice updates! Even the quality of life things for the outliner collection toggles.

Anonymous

Global Screen Greaspencil thickness is a great addition too! :) Specially for more stylised/ motion graphics style work. I've been doing it with drivers so far. Look forward to checking it out on Mac on release!