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It's finally here!! As we come off our last production, we're ready to test and release Goo Engine 4.1! This has all the new features of Blender native 4.1 integrated with Goo Engine features! There were some tricky library updates this time around, but things are running smoothly now.

Feel free to read up on all the 4.1 updates here!

  • New Splash Screen featuring our rigged character - Emily!

  • Light and Dark Mode

Download the ZIP file here! Available for Windows (Mac coming soon). Thanks so much for your support to help make this fork possible!

P.S. We'll have the Mac (Intel) build ready tomorrow! I know a lot of you were itching to get your hands on it, so I wanted to post it as soon as we could. I hope you enjoy! And let us know if you have any issues with the build!

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Comments

Roman Safronov

I have the same issue. it crashes when switching to material or render mode. Mac M3.

Michael

I was curious if there's any way to get interactive lighting in your toonShader set up. I'm looking to use the toon shader on characters but if they hold a torch near them i'd like to add a point light with color to get that interactive lighting. Thanks!

Nicolas Holmes

For those who couldn't run this on Mac silicon I found that the best version is 3.6.1 ( https://drive.google.com/file/d/1I0MT8n-FwobJJLX9P_DN1k1etWzF5Rgy/view} , because you can still set OPENGL, go under the preference>system>NONE and select dropdown to use OPENGL. thats it!! any way it would be nice if the developers of goo engine could stick with this version 3.6 for us with Mac silicon on improving it, with that dropdown for OPENGL.