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A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this

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Street Fighter V, Mono Audio, and Blind Player Support - Access-Ability

A couple of weeks ago, Street Fighter V recieved an update which turned all game audio to Mono, making the game unplayable by Blind players. This week on Access-Ability we talk about how sightless players can enjoy Street Fighter V, and how other developers can avoid repeating this issue. BlindWarriorSven's Videos: https://www.youtube.com/watch?v=F-fR6xALhKw BlindWarriorSven's Tweets: https://twitter.com/SvenvandeWege/status/1363825106183729157 Edited by Jane Aerith Magnet. "Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

Comments

Benedict Holland

My Samsung s20, the poster child for Samsung and their best phone, lost USB audio. I filed a bug and their support staff said that it was fixed in the latest Android release and it had to do with 44.1 kHz audio (probably the most common format in the world). But. Buy I couldn't get the latest Android because they didn't release it yet. I had one of the most expensive phones available and I couldn't listen to music. I have a 20$ clip that plays music. My phone couldn't. For months. This feels like that. I have to assume that something got into a patch that developers used for debugging and never got reverted. This is very common. This is also something QA likely won't pick up on. It really sucks. It is awesome you point this out. I hope they patch it soon. And BTW, I can't play these games sighted. I am extremely impressed with disabled gamers who play fighting games.