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Maybe simply shouting Git Gud isn't the best way to help people get better at video games.

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How Celeste Nurtures Player Skill

This article was originally published March 2018. Over the past decade the games industry has seen a resurgence of what one might call the "tough as nails" genre. From indie platformers like Super Meat Boy and Cuphead, to AAA action titles like From Software's Souls games, games are even marketed under this banner: Miyazaki's melancholy...

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Benedict Holland

My first thought was that shouting git good is how we need to teach everything. Math? Git good. Replacing a transmission? Git good. Learning to design and build the international space station? Git good. But there is a difference between games like Celest (dark souls 1 and 3, bloodborn, and a few others) where you are expected to fail but because of things you did. You can learn and overcome this and the punishment is either nonexistant or a tool to get better. Then there are games like divinity 2 and darksouls 2 where you have to fight the game rules and mechanics, the punishment is very harsh, and it isnt fun. That is why they suck.