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The video version of today's comment summoning feature.

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The Buzz Report - Do video games need trigger warnings?

Yep, this certainly isn't going to cause any arguments. Link to the discussed Polygon feature: http://www.polygon.com/2015/4/21/8457673/life-is-strange-suicide

Comments

Anonymous

It's an idea but do you really think Steam would do anything even remotely close to implementing it. It also falls into the problem of if the creator is making a game and isn't triggered by it how would they know it could trigger someone else? (Granted blatant stuff like rape and suicide is easy enough to spot) The only thing I could think of that might help people is on the content warnings on games. If a game were to say graphic violence and sexual themes there could be a possibly be a rape scene which someone could be triggered by but just two words in the content warning could avoid that. You don't need any complex tagging of accounts to get around it just make the warnings more informative. (Feel free to ignore this next part it's more of a rant about triggers than the actual video) Though granted I am one of the people who dislikes the idea of having to worry about other peoples triggers. If you've been triggered by something then that's your issue and it's not anyone else's responsibility to make sure you're not triggered. Even triggers as an idea is absurd to me, it's only appeared in the last few years and people seem to act like they have more rights because something upset them. It's the main reason most comedians won't do gigs at universities any more because that audience is triggered and gets upset. To quote Frankie Boyle, "we've given being offended it's own social status it doesn't deserve."

Ben Smith

Without dismissing the discussion altogether, I'd humbly submit that we should be hesitant to place too much responsibility on the content creators to anticipate our reactions to certain triggers. Especially because in many cases, those content creators live in a culture very different from that of a given audience and may not be in the best position to know their audience's expectations. Perhaps a better approach would be to expect and allow the audience to share that responsibility with content creators, by letting both vendors *and* purchasers to tag a game with trigger warnings in a public database. Added benefit of this model: should a creator fail to tag their games with needed trigger warnings, this would give an individual a positive and healthy vehicle to respond to the situation, which in some cases may mitigate the emotional distress.

Ben Smith

You're reply makes a certain degree of sense in theory, but as Laura says, it doesn't really hold up in practice. Perhaps you have no personal experience with this, but please understand: nobody's talking about "getting offended" when they say "trigger warnings" in this context. They are talking about very real distress that is often linked to very real psychological scars. To a rape victim, somebody with PTSD, or somebody with a personal experience with suicide, hitting these triggers can cause a pain every bit as real as being punched in a broken leg.