Tickle Magnet Beta Testing continues! (Patreon)
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The beta testing is still growing strong. I'm receiving bug reports and feature requests as player experience the game.
There is one elusive bug that is difficult to track down and it's something I call a "time sync" bug where the game somehow gets off the standard expressions of time within the game's logic, and it throws everything off. I'm trying to hunt down where this could take place in the code, but it's tough to find and tough to replicate.
Other than that, the bugs have been pretty minor so far.
Definitely taken in some feedback from both the alpha and beta testers about content they'd like to see and am slowly working towards implementation of many of those ideas.
I don't have a solid idea yet on the game's release, but am happy to keep the beta testing phase open to keep making the game more stable and interesting on launch.
For more information on Tickle Magnet's beta test, please read this post: