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This is a screenshot of a very early build for Tickle Magnet #11.  We are busy focusing on the scripts right now, as the various stories are going to be what I'm hoping really hits home for this game.

Once the scripts are wrapped up, I will focus back on developing the game itself.  

Right now there are calendar pieces of the UI, measurable stats like stamina, the characters' studies, and their criminal activity.  Characters will also have stats that can be improved and open up new content in the game.  You see the stats there right now as dexterity, charisma, curiosity, and cunning.  All of this is subject to change of course....but I'm a very visual person, and sometimes it helps me put these systems visually on a screen to get me to think about how they should work.


Also, the first character sprite in the game is in the screen shot: Natalie.  Her look may change as well, as I fiddle with the sprites of all the characters.

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Comments

Anonymous

I have to admit that I can't wait to see your new work because of the quality of the first game and I'm looking forward to the second one.

oblesklk

Now see, if I were smart, I would've put out an absolute garbage game, then have 0 expectations on the follow up :) Seriously though, I appreciate that. I had fun with the first one, and hoping to continue having fun with this one

oblesklk

Oh! One more thing to mention. We have a Trello board that tracks the scope of the game and to some extent progress. It's been mostly me and writers shaping it, but it has been shaped by Patreon and CC10 players like yourselves! If you want an invite, send me a message on here.