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When starting a game, if you spawn in the grass, go back to the main menu then start a new game. This new prototype is released to test the performance of the rooms on other computers.

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New Prototype build for this month. I won't hide it, this new prototype will be a little buggy. There's no need to report the bugs on the castle (walking over walls, rooms not loading when using the stairs, etc.) because the castle rooms aren't finished. The reason I'm uploading this new build is to test the performance for the new castle (if the game is laggy, I need to know that.) 

Part of the starting tutorial is now also ingame. Use the mission table if you'd like to take a look at it, but again, this part isn't finished either (I think the tutorial still crashes at the very end).

Comments

Shu

Not sure if you've gotten dm's about the game your character phasing through the upper parts of the castle.

Shu

After doing tutorial I spawned in the wall, also able to walk on walls in the black parts.

Shu

Battle sequences are fine in the dungeon so far.

Shu

Unable to interact with the summoning pillar things.

Shu

Also cannot see Fenirs in menu.

Redflash

Look up in the post above, those bugs are normal since I only wanted people to test out the start of the tutorial and the performance of the game when all the rooms of the ground floor are loaded ;). Thanks for giving feedback though ;)