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Cursed Game of Game Features!

  • Animations 16
  • Clothes and Shields 4
  • New HUD/New Inventory 5
  • Hoss Feature Fixups 1
  • AI/Pathfinding/NPC Behavior 1
  • 2021-02-05
  • —2021-02-13
  • 27 votes
{'title': 'Cursed Game of Game Features!', 'choices': [{'text': 'Animations', 'votes': 16}, {'text': 'Clothes and Shields', 'votes': 4}, {'text': 'New HUD/New Inventory', 'votes': 5}, {'text': 'Hoss Feature Fixups', 'votes': 1}, {'text': 'AI/Pathfinding/NPC Behavior', 'votes': 1}], 'closes_at': datetime.datetime(2021, 2, 13, 8, 5, 47, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 2, 5, 5, 12, 25, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': True, 'total_votes': 27}

Content

First of all, welcome to February!

This month is a month for developments on the Cursed Game of Cursed Items. After the large horse update in December, this month will be oriented around adding features into the game to make it. Features that make this resemble more of a role-playing game and less of a glorified bald man simulator. It won't be focused on any new curses or transformations specifically, but on making better curses, enemies, OR items.

Here's where the poll comes in:

I have five large-scale features. There's no guarantee I can finish everything that's planned in this month, but I'd like to ensure the ones that patrons value the most get the most attention. Each feature casts a wide net of possibilities and goals, and may have a huge impact on how the game will look and play.

Animations

The goal here is about adding animations to player and enemy movement on the world, and adding animations for combat. The goal is to support four directions of idle, moving, and attacking animations for each limb in the game, player and enemy. It's a HEFTY goal, so getting a system in place will go miles in getting this going.

Clothes and Shields

"Clothes and Shields" is mostly pointing out a very neglected part of the game, which is the ability to show items and clothes on the player, particularly the way it'll stretch around the contours of a transformation. The feature works "in theory" but has no art to showcase it. There is a sword, a figleaf, and a horseshoe. The rest is in desperate need of addition. This would also fix the lack of art for the 'amulet' that's already in game.

New HUD/New Inventory

This is a big one, and is hard to classify. The goal is to completely redo the player HUD and inventory screen, and to add features that need to be added to the HUD. This includes: putting curses on different timers, adding stamina and the ability for the player to run, adding 'armor points' that would complement health points when player has (totally tear-able) armor on. It also includes doubling inventory slots, shrinking them, and tying the number of available inventory slots to limb perks, instead of the default 6. It's lofty, but it links directly to the HUD, and a complete redo of said HUD.

Hoss Feature Fixups

The horseshoe was a major draw of the last build, and its addition seems to be a big success. However, there are a lot of hanging features that simply never got in. I've also talked to WhiteFlameK and received some great anatomical notes for the art, which I plan to act on. The goal for this is to make the Horse UDTF better and make the Horse monster match better with other NPCs in the game. (also, make it so it can face more than one direction.)

AI/Pathfinding/NPC Behavior

The goal is to make monster behaviors, well... more interesting. They can chase the player and attack frequently, but there has been tons of valid criticism that these cave lizzies are way dumber than expectation. The goal here would be improving the pathfinding, giving them actual 'alert' indicators while chasing the player, giving them the ability to patrol and search, and also work on behavior variety (which is vaguely hinted at in the current game, but hasn't particularly developed)


For a more detailed breakdown, here's the current list of tasks per feature (color-coded by 'importance'): It's a Google Doc 


Like the last poll, this is also a multiple choice poll. Vote for which features you want to see implemented first into the game. This will help development by prioritizing on what you, the player, want out of this game. I'm not sure what gets done, but I will orient toward the higher voted items.

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