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I'm glad I waited to continue this project because there were things I wished that I could do and didn't have the skill for yet... like offering the player the ability to insert their own name in the game at the start, so the characters will call you by that name when talking to you.

When it comes with "choose your own name" adventures, there are things to keep in mind though.. like, you can't find documents with your chosen name if they are in an image file (a jpeg simply won't be updated as it's not part of the game code) so there are some limitations, but it should still be plenty of fun when you're actually in the game, whether you're completing tasks or getting smothered under a girl's ass or squirming under her heel.

Today I'm finally switching to the "sprite system" in this game too, as I've already done dozens of renders but I finally figured WHY I was always being so slow in producing games.
Rendering every single moment makes the game only progress as fast as I can render, so that means *really* slow. But in games there are often sprite conversations and screens where you just look around and try to understand what you're supposed to do next, so (now that I have those skills) I'm going to give this a lot more depth and even replayability (cuz there will be things you can miss on your first run.

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Rand

This is the game i'm most excited about. I can't wait to see what you're cooking ;)

giantessfuta

I'm glad, this is also the first official one I started on this page and right now it's also the one that requires the most work, way more than my earlier trials.