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Well, that was probably easy to foresee.

The winner of the poll between games vs stories is..... *rolling drum*

GAMES!

....obviously. :P

I guess nothing beats the interactive side of things and a story, no matter how good it is, can't give the same immersiveness.. immersi-tivity.. whatever.

Now, BEFORE I FORGET.. (and yes I love the Slipknot song lol)

I wanted to write down an idea I just had, but I had it after days that I've been thinking about it, trying to come up with something that I just know more and more people will enjoy.

I've always gotten comments on my work saying that I "tease too much", that "the shrinking itself happens after too long" and "the giantess interaction is too little".

I totally agree.

For the past two (something more) years I've been trying to come up with stories and games that would have an interesting setting, cool characters, dynamic conversations and a fun side that would steal a giggle or two.

Thing is... this fantasy we all share isn't about that, and that's not what you come to my page hoping to find.

This is where my creativity and will to try and "do more" has resulted in me "accomplishing less", working much harder to obtain a smaller result.

SO......................

I decided to try and make a new game. Something extremely to the point, direct, even cruel in some moments (well, the while giantess fetish is about a horror scenario with tiny people ending up bad.. most of the time anyway), but also as sexy as it should be.

I've been learning a lot about coding/game making and also know more about rendering, so I know I can accomplish this now.

The game I have in mind isn't very long, it's pretty damn straight to the point and showing you what you want to see. That's where I'm going to try and make it last as long as I can (before the tiny either ends up like a squished bug or perhaps manages to escape.. only to be crushed later by someone else).

The hardest thing in this game will be to "make it as replayable as possible". This means, when you think the game is over, you'll have to go back on it and select a different path, and sometimes even that won't be enough to see all the endings, because depending on what path you have selected BEFORE... some paths that you select LATER may lead to different consequences.

That said.. I'm pretty happy with this decision, cuz it will cost me less sanity when building a scene, it will be actually much more entertaining to play, and it will (hopefully) attract a larger audience (cuz the freaking props and subscriptions ain't cheap lol and I'm currently making close to nothing compared to the amount of work and stuff I have to pay companies to keep doing what I do).

Also.. (and this is where I hate to make promises cuz it's the most complicated part of the work) I'll try to make some SMALL animations to include in the game. This will be the last thing I add to the game as it takes the longest in terms of preparation and work, so it's a far fetched part of the project which may or may not see the light, but the idea is in the cards.. I'll definitely to some simpler 2D/sprite moving animations to add some juice to the whole thing, but rendering entire scenes frame by frame in 1920x1080 pixels on Daz takes LITERALLY half the day, and that's if Daz even completes the clip without rebooting due to high GPU usage (this is why I don't do animation.. and honestly I have no patience to waste months meddling with Blender, tried it and failed miserably, not my kind of thing).

---------------

Now...

I'll start by thinking up the simplest of scenes to get the game rolling, prepare the scene and get cracking with renders and the game flow. I hope to get something rolling soon cuz I'm pretty positive about this idea. If you remember what a guy named "FemaleTeeth" did back in the day, this is a similar concept, but that was completely animated on Poser (which probably was easier to use than Daz Studio which I use and you could animate much easier too).

Hope you're thrilled about it!

Later!

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