Another Guest At The Camp (Patreon)
Content
Good afternoon,
It's Friday already, the week passed fast and there is still a lot that needs to be done. But for now time to give you a short update on my work.
The week started with a lot of fixing. There were actually quite a few more bugs in Melissa's update than I expected. Thank you for all the help in finding and reporting these bugs!
But fixing bugs was of course only a side activity, the main work this week went into working on animations for Liandra's scene with Yasmine. The animations are all done by now, but I'm still in the middle of editing the images and doing the background renders.
This bonus scene will make the transformation for Liandra available on the camp route (optional of course). For that I made some additional animations for that case (dancing at the fire single and with Lyvia, washing) which weren't there before. The other (sex animations which existed before didn't need to be changed, I planned ahead for that when I made them back when Liandra's update came out (Back then it was already planned to make the transformation available on both routes, I was only missing time for it).
While working on the 3some scene with Yasmine, which was planned only for the baron route of Liandra, I was still thinking about what I could add for Liandra's petite bodyshape so that players who were on the camp route would get at least something new from this bonus scene as well (Otherwise if you don't want to change her bodyshape this bonus scene would have given you nothing if you're on the camp route). The solution to that can be seen in the title image.
When this scene was originally added to the poll, the storypart with Lyvia's fight with the Raven wasn't implemented. So the possibility of Yasmine leaving the mansion wasn't there. Now it is, and this way people on the camp route will now have the option to bring Yasmine there and won't miss out on the 3some scene.
The orignal plan was to be done with this bonus scene today, but since the editing of the images isn't even finished by now it won't be possible. The animations have to be implemented and then I also have to write the eventcode + dialogues. So I have to delay it by a few more days until early next week. There are of course a few more hours today and I hope I can get up to the point that all renders are done and images are edited and implemented.
Other goals for the coming week: After the scene is then done I will begin working on the combat adjustments. I can already say that I will add a weakness system to the game. Enemies will have different weaknesses which can be discovered. This will then be visible in combat, indicated by a small icon below the enemy healthbar (e.g. a bow/dagger/sword icon). This ofc will need balancing, but since that is what I want to do anyway, now is the perfect time to add something like that.
Okay, that should be all news, time to continue working.
I wish you all a nice weekend!