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Good morning,

it's been a long week again and while getting a lot closer to the final release of 0.5.5.0 the work just won't end!

I've added another round of animations Agatha, completing her love route while also rewriting parts of her Blackmail route (added in some in between steps as well as made different dialogue depending on corruption state). She feels now pretty complete, although I have to maybe change a few more lines when I do the testing.
Earlier this week I decided to finally look at how to make Mira's alternative Aidalin route. The image of this post might lead to it, although there is a variation of it which will be interesting for vanilla routes as well, leading to a more open Mira which already can be seen if you corrupted her and replayed the bath scene (which really needs another bonus scene in the future where I add some more content to it)
Yesterday I continued my work on Bridgets scenes and dialogue. I thought I would be done with it quickly, since a lot was already made, but here I am still sitting on it... By now I would really like to call it all finished, but that isn't the case.

However since I really want to be done with it, I've decided to work over the coming weekend. I said it before on discord, I really loved working on this update, but it's now been 3 1/2 months. I would really like to finally complete it and then move on to Melissa. But at the same time I don't want to rush it (which is kind of a paradox I guess). That said, I'll probably take 1 day off next week after the update is done to compensate for the missing weekend.

Now back to it!
I wish you all a nice weekend!

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georg weskenson

I agree with you James. Working on the game slowly overwhelms him, he needs an extra pair of hands, he needs to find an extra programmer. I wouldn't want the game to crash because of overwork

Ryuuzetsu

any news?