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Hey folks,

Close to the end of the week again.
I want to get the 0.3.9.5 update done today so I'll keep this one short.

This week was completely filled with scripting. I started by replacing the sound plugin and afterwards went through every map and change the code so that things like rivers, fires, birds.. are only heard when you're close to them.
After that came the big one.. Replacing the hunger/rest system. - Why was this necessary again?
The plugin that did the hunger/rest calculation also took over into combat, means every combat formula had to go through that plugin. This ruined the crit damage calculation and made balancing extremely difficult.
So I took it out and had to think about how to replace it. I knew there was no replacement so I had to script something on my own. This also raised the question if I want to keep rest at all in the game. After thinking about this the whole last weekend I decided to remove rest from the game. WHAT?! NOO! Yea. The more I thought about it the more having rest and energy in the game felt confusing. Both do exactly the same thing so I decided to get rid of rest and from now on energy will again be used for all events that before reduced your rest.
(This is how it was at the very beginning before update 0.2.0)
So now I had to go into every sleep and so on event and remove the old rest recovery/consumption system.. That was fun.
After that I came up with the idea to improve the interface. I always found it tedious to go into the inventory to then eat food. Because of that there is now a button you can click that does that directly. I also made buttons for other things like Waiting, saving, open map, relations, talents. (you can of course still use the hotkeys)
After that I added in a script to limit shop stocks. The idea behind that: I want to limit the weekly supply Lucius has in his shop to make it feel more realistic. So now when Ophilia visits she will only have a few pelts with her and you can't just buy 99 at once.
Then I did a first testrun and made some changes to the intro dialogues between Emily & Marcus. I also added in a shovel to the event with Lyvia at the camp and made some other smaller changes (Thomas now buys vension for a better price than Lucius and so on)
And then finally yesterday afternoon I started working on Tia's old images and just a moment ago the chop tree animation is now updated. (The result is in the title)
It's now almost 1pm here. I will continue to work on more images and then release the update tonight when I think it's somewhat stable. I don't know how much testing I can get done before then, so I rely on your help with that.

This text got longer than I have planned.. I should continue!

Have a nice weekend!

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