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tl;dr ~ water is choppy...the boat didn't sink

This worrying problem came up today in my blend file where mem usage would spike into painful numbers... sometimes making blender so laggy the PC freezes up... unclear what triggers it and seems to happen at random...only solution i have is restart and pray..  maybe I have some bad habits that are reflecting negatively when working on heavier scenes (like not naming materials..not organizing scenes v well,,, copying between instances instead of utilizing asset browser).  Even after a big clean up, giving materials names, purging all duplicates and rebuilding entire scene in a new blend file the issue still came up....  So I really am not sure... Despite the drama I was able to get some things done and did a test render just passing camera thru the scene... getting around 1 second a frame for render time which is my target...  Hopefully I can keep things low when doing heavier stuff and hopefully this issue can be avoided for later scenes...




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