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We're still figuring out how we are going to give you Steam keys for these things, so for now you'll have to get a key through a restricted itch.io page:

https://sokpop.itch.io/simmiland-beta/patreon-access 

I hopes this works!

I changed a bunch, but it's not entirely done yet. Here's the changelog:

v1.3.9


gameplay

- added critters/animals

- added bones/bone meal

- added knife

- added feather

- added fire as a stepping stone (researches automatically if there is fire)

- added cooking pot and a bunch of new food

- added wool/wool spinning/clothing

- added the tundra biome and snowfields biome

- added ice (item), ice block (object)

- added market

- added town/city tiles

- added hunting

- added a bunch of new researches

- added water as an item

- added windmill + flour

- the base now doesn't split off into different types anymore, 

  but instead as a linear progression level 

  and the different previous buildings (laboratory, factory and church) can be build separately


features

- added saving & loading

- added controller support


changes & fixes

- cooking/baking recipes are now instantly available (so no using inspect card for recipes anymore)

- mountain terrain is now created with the quake card instead of with rocks

- less random lag spikes

- playing quake on desert now ALWAYS makes oil (removed the criterium of tiles needing multiple desert neighbouring tiles)

- buildings shouldnt be able to spawn on oil/volcano tiles anymore

- humans shouldnt get stuck anymore (will reset to idle state after 30ish seconds)

- further optimized human AI a little bit

- timer now resets when you start a new game

- increased rain/sun range with 150%

- fire research is automatically triggered when a fire spawns

- wind now blows items away equally disregarding where you play the card

- wind now cools temperature and possibly spreads plants

- all items now float in water

- humans won't pick up items immediately after you dropped them from the base anymore

- oven now favors other recipes over normal bread

- humans will prioritze building other buildings a little bit more over homes/houses


misc.

- added a hotkey H to go to the base camp

- there is now an in-game timer

- added more card icons

Files

Comments

Anonymous

Is the v1.3.9 update coming to the Itch.io platform as well?

Anonymous

If i will become a 5$ patreon two months later for example, will i still get access to extended simmiland ?

sokpop

yes, this is the case for all big projects, unless it expired for some other reason (like sok-edit is already released for free so you can get it anyways)

Anonymous

do you guys use gamemaker and unity?