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(UPDATE: This episode now features a postscript by Brandon, with a recording of Masaya Matsuura's live performance of Funny Luv at GameCity 2009.)

Brandon Sheffield interviews musician and game designer Masaya Matsuura of the band Psy・S, discussing the early days of computer graphics and sound, making music for anime, and why Vib Ribbon was so hard to get screenshots of. Intro by Alex Jaffe, edited by Esper Quinn, original music by Kurt Feldman.

Segments:

  1. Preface for the interview (00:29)
  2. How did you get into music? (03:20)
  3. How did you start making music yourself? (05:34)
  4. How did you move from writing jingles to full music (and which synths do you use)? (09:52)
  5. What was the experience of “getting big” like? (11:58)
  6. What is it like playing in front of large crowds? (14:16)
  7. How did you end up doing music for anime? (18:07)
  8. How did you move from there to video games? (21:42)
  9. What made you want to start a game company? (23:48)
  10. How did the Psy-S Remix CD-ROM game come to be? (30:49)
  11. What was the inspiration for Vib Ribbon’s mechanic allowing you to play your own music? (34:16)
  12. When did you decide to focus more on games than music? (38:57)
  13. What is your sound? (41:58)
  14. What do you learn from doing your private DJ sessions? (46:22)
  15. Preface for live performance (53:36)
  16. Masaya Matsuura - Funny Luv (Live at GameCity 2009)

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Comments

guy

this is so nice. great interview and the performance (and Brandon's provided context) is such a cool note to end on.

Dustin Reno

It took me too long to finally finish listening to this interview, but it was really fantastic! Masaya Matsuura was captivating to listen to and you both had such great energy together. Interview wasn't too long at all, and I could have easily listened to much, much more. Thank you for recording such a pleasant discussion to share with everyone.