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The panel returns complete to confront dudekillers, money laundering, and quick-a time events. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  • On what occasion do you lie in video games? (03:40)
  • What is your most treasured video game possession? (08:23)
  • Which video game talent would you most like to have? (13:11)
  • What is your favorite video game occupation? (18:27)
  • Which video game words or phrases do you most overuse? (22:20)
  • Where in a video game would you most like to live? (28:54)
  • Who are your favorite video game writers? (32:54)
  • What is it that you most dislike in video games? (36:52)
  • What is your greatest regret in video games? (41:10)
  • What do you consider the greatest achievement in video games? (45:41)

LIGHTNING ROUND: Dirtbag Lightning Round (49:42)

Recommendations and Outro (56:07)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: Please check out the Bundle for Ukraine on itch.io

Frank: Please check out the Bundle for Ukraine on itch.io

Tim: Please check out the Bundle for Ukraine on itch.io, think about the words you use

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!

Comments

Jodeaux

Brandon I'm curious what parts of Souls games you think are good. If you feel like explaining that further then that would be cool! If not, then that's ok too!

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(brandon:) So what I was going to say in there before I got cut off was that the key to souls games has been learning the layout of a location and the enemy patterns of whoever may be there - it was a very level design-y game, and as I understand it a lot of that has been taken away, leaving it to rely almost totally on the combat. Anyway souls games are definitely made for somebody else, but I wouldn't say I approach them disingenuously!

Jodeaux

Ah I see, in my opinion there's different flavors of level design within Elden Ring. There's optional dungeons which are basically gas station snack food; there when you need it and totally satisfies your hunger if you want a bite-sized chunk of FromSoft level design. There's also, of course, the main story dungeons which are as big, meticulous and level design-y as anything they've done (I'm going off the only one I've done so far, which is Stormveil Castle). So, I'd disagree with the source who told you level design has been de-emphasized. It's still where the game is the most polished in my experience thus far. Anyway, thanks for responding! I think you could chill with Elden Ring one day!

Sam

Glad that Tim got a poyot in to this episode.

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(brandon:) their feelings came from 60+ hours of play but it'll come down to the individual feeling! As for me, I'll probably never play it, the genre is just not for me! It simply doesn't hook me, just like Monster Hunter. It's like all those times I mentioned trying weed on the podcast, at a certain point you've just gotta be like okay! this is not for me I guess!

Anonymous

Is the bundle up yet or am I just bad at navigating itch.io?

Matthew Yon

Haven't finished the episode yet, but I feel a great satisfaction with this episode being exactly one hour. Thank you!

Jodeaux

Yeah, I feel the same way about Spelunky. I just can't chill with it despite several attempts at playing it.