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Frank Cifaldi, Tim Rogers and Brandon Sheffield divine the difference between spite and guilt, develop a cool season pass, and steal the International Prototype of the Kilogram. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman.

Questions this week:

  • When did you first start to feel out of touch with the modern gamer? (06:14)

  • What role does spite play in video game development? (11:03)

  • How can developers make the best of it when forced to build a “Season Pass” of post-launch content? (16:47)

  • What’s the most vindicated you’ve ever felt by a video game? (22:17)

  • Gaagaagiins asks: What studios best at naming games? (27:32)

  • How do you make stealth good? (34:58)

  • What is the opposite of video games? (40:04)

  • Make a video game about the unit that establishes the pound (42:12)

LIGHTNING ROUND: Guess the User Review (45:54)

Recommendations and Outro (55:14)

A SMALL SELECTION OF THINGS REFERENCED:

Recommendations:

Brandon: BelGioso Parmesan Snacking Cheese, pick your battles

Frank: Get an air popper

DIRTBAGS: You can submit your questions to the show using this form. And, thanks!

If You’d Like To Hear The Ad… This week’s Insert Credit Show is brought to you by Amazing Grace available 6/6 at 6:66 PM, and patrons like you. Thank you.

Comments

TJ B

Tim was really on something this episode. I feel like i personally offended him by listening!

Dustin Reno

Funscreen is definitely some alternate timeline name for video games. This episode was a blast, and I had to pause it numerous times to stop laughing