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Welcome to the Sly Flourish Patreon Questions and Answers thread for May 2024!

Ask your monthly RPG-related question in the comments below!

Every Friday morning I answer every question on this post. Some questions make it to the Lazy RPG Talk Show or fuel an RPG Tip video or Sly Flourish article. Don't be upset if your question doesn't make it to the show – only a handful do.

As you consider your question for the month, please

Thank you so much for helping me do what I do.

Now bring on the questions!!

Comments

simon (edited)

Comment edits

2024-07-26 08:45:27 Hi Mike, first off - long time fan starting back when Lazy DM came out, it's always been a joy reading or listening to your content. Keep up the great work! :) My question: I'm currently prepping Wild Beyond the Witchlight for my group and would love to run the Lost Things Prelude Adventure. So they'd get to the carnival as kids, lose something, then the real adventure starts years later when they get back and want to return what they've lost. I'd like to set them up as close friends as kids (think: the Goonies), let them sneak into the carnival and have a fun session there. And the end of the session they'll get caught, carried into a dent, the Hourglass Coven shows up and kidnaps one of them. My players love a dramatic story and we've been playing for years, so I'm certain they would enjoy the idea and I'm not crossing any boundries here. So far so good. However kidnapping a pc means basically removing him from the story for 90% of the game, so I need to introduce a new character and have no good idea how to do it. - the pc could be a sibling, but that's kinda lame and you somehow have to force a connection with the other kids - the pc could be a student of Madryck Roslof and take his Warlock master's quest ... not sure how to tie that together though. It feels a bit disconnected imo since this pc would have no connection to the kidnapped kid, which the whole plot revolves around. So my question would be: do you have a good idea, how I could intoduce a new pc that doesn't feel shoehorned? Thanks a lot and have a great day! :) (sry for the long post)
2024-07-26 08:45:27 Hi Mike, first off - long time fan starting back when Lazy DM came out, it's always been a joy reading or listening to your content. Keep up the great work! :) My question: I'm currently prepping Wild Beyond the Witchlight for my group and would love to run the Lost Things Prelude Adventure. So they'd get to the carnival as kids, lose something, then the real adventure starts years later when they get back and want to return what they've lost. I'd like to set them up as close friends as kids (think: the Goonies), let them sneak into the carnival and have a fun session there. And the end of the session they'll get caught, carried into a dent, the Hourglass Coven shows up and kidnaps one of them. My players love a dramatic story and we've been playing for years, so I'm certain they would enjoy the idea and I'm not crossing any boundries here. So far so good. However kidnapping a pc means basically removing him from the story for 90% of the game, so I need to introduce a new character and have no good idea how to do it. - the pc could be a sibling, but that's kinda lame and you somehow have to force a connection with the other kids - the pc could be a student of Madryck Roslof and take his Warlock master's quest ... not sure how to tie that together though. It feels a bit disconnected imo since this pc would have no connection to the kidnapped kid, which the whole plot revolves around. So my question would be: do you have a good idea, how I could intoduce a new pc that doesn't feel shoehorned? Thanks a lot and have a great day! :) (sry for the long post)
2024-06-06 08:01:51 Hi Mike, first off - long time fan starting back when Lazy DM came out, it's always been a joy reading or listening to your content. Keep up the great work! :) My question: I'm currently prepping Wild Beyond the Witchlight for my group and would love to run the Lost Things Prelude Adventure. So they'd get to the carnival as kids, lose something, then the real adventure starts years later when they get back and want to return what they've lost. I'd like to set them up as close friends as kids (think: the Goonies), let them sneak into the carnival and have a fun session there. And the end of the session they'll get caught, carried into a dent, the Hourglass Coven shows up and kidnaps one of them. My players love a dramatic story and we've been playing for years, so I'm certain they would enjoy the idea and I'm not crossing any boundries here. So far so good. However kidnapping a pc means basically removing him from the story for 90% of the game, so I need to introduce a new character and have no good idea how to do it. - the pc could be a sibling, but that's kinda lame and you somehow have to force a connection with the other kids - the pc could be a student of Madryck Roslof and take his Warlock master's quest ... not sure how to tie that together though. It feels a bit disconnected imo since this pc would have no connection to the kidnapped kid, which the whole plot revolves around. So my question would be: do you have a good idea, how I could intoduce a new pc that doesn't feel shoehorned? Thanks a lot and have a great day! :) (sry for the long post)

Hi Mike, first off - long time fan starting back when Lazy DM came out, it's always been a joy reading or listening to your content. Keep up the great work! :) My question: I'm currently prepping Wild Beyond the Witchlight for my group and would love to run the Lost Things Prelude Adventure. So they'd get to the carnival as kids, lose something, then the real adventure starts years later when they get back and want to return what they've lost. I'd like to set them up as close friends as kids (think: the Goonies), let them sneak into the carnival and have a fun session there. And the end of the session they'll get caught, carried into a dent, the Hourglass Coven shows up and kidnaps one of them. My players love a dramatic story and we've been playing for years, so I'm certain they would enjoy the idea and I'm not crossing any boundries here. So far so good. However kidnapping a pc means basically removing him from the story for 90% of the game, so I need to introduce a new character and have no good idea how to do it. - the pc could be a sibling, but that's kinda lame and you somehow have to force a connection with the other kids - the pc could be a student of Madryck Roslof and take his Warlock master's quest ... not sure how to tie that together though. It feels a bit disconnected imo since this pc would have no connection to the kidnapped kid, which the whole plot revolves around. So my question would be: do you have a good idea, how I could intoduce a new pc that doesn't feel shoehorned? Thanks a lot and have a great day! :) (sry for the long post)

Michael Shea

Would it work if you had one of the players play *two* characters? Maybe twins or something like that? You might even talk to the player ahead of time to explain why but not let the rest of the group in on it. Otherwise it might be an NPC that's part of the group as well. The players will probably know what's going on but that doesn't mean they won't be invested. Just a couple of thoughts off the top of my head!

Peter Hohenstein

Hi Mike :-). You mentioned multiple times you have several 'stand by' players in case regular players can't make a session. I would like to get to this as well, some questions how you do this in practice. Do they have their own characters or do they use the characters of the regulars who can't make it? If they have their own, do you let them level up together with the regular players to keep PCs roughly in sync? How do the stand-by players feel about missing out on the final boss fight at the end of the campaign? Other practical things related to this you think might be useful to keep in mind?