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I've finished that quick Blade & Sorcery gag. 

You know how you lot kept calling me a psychopath during the VR live-streams? Well I ran with it for laughs.  Meet "The Dancing Lich" - an undead who just loves to get his groove on.

This was great fun to work on. In the latest game patch, Blade and Sorcery added grab points for arms and legs And my idea was to make a video in which I'd misunderstood the genre. And rather than fight waves on incoming enemies I was dancing with them to classical music, reviewing it as though it's a VR dance game with poor physics.

On experimenting however, I discovered that the grab points for the wrists were too flimsy. And you couldn't really move their rag-dolls properly without grabbing the NPC by the neck. Which in turn...led to the idea that the protagonist doesn't actually know that it's not dancing and that he's actually harming his partners. Leading onto further gags incorporating the dismemberment system, where the protagonist doesn't know his own strength. It was a fun idea that I very much enjoyed exploring as it evolved :)

So this project took about 10 work days. Two weeks in total. I shall park it there, feeling refreshed, and then crack on with the next bullshittery starting next Monday.

Thank you all for your kind support and I hope you have a lovely easter break.

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