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From our Developer in the Highlight!

Dev Highlight - Noice1Bruh HD Asset Creator and Art Lead

What’s your background and your experience with Blue Swallow?

“(I’ve) been working almost 5 years as a concept artist for heroes and their skins for a game called Mobile Legends eventually quitting due to racism and sometimes unachievable deadlines. After that it was mostly small time freelance work like comics, ui design, and illustrations for various companies. Eventually moving to adult illustrations for some minor celebrities before focusing on adult indie games.” (So far the illustrations look sexayyyy.)

“My experience with Blue Swallow has been great so far, the team is dedicated and enthusiastic with development, a good trait for a good game.” (Damn right it’s a good game!!)

What’s your favorite feature of the game? What do you want to highlight?

“My favorite feature so far is the multiple choices and routes the player can take. It encourages people to experiment yielding lots of replayability.” (Sexperiment with our choices and you're sure to find your big yield.)

Noice1Bruh’s Sign Off

We got more surprises coming. Don't want to spoil it for now but as always thank you for the support, we couldn't have come this far without you.

This Week’s Development

  • We have a few more art assets that have been added to the game and may have an additional artist coming on-board.
  • Two of the five college jobs have been written! We hope to have the 0.4F release done this week and be able to move on to the spy stuff of 0.5 – as well as have you all enjoy the hotness written. Still no guesses on what jobs might be available to Claire?
  • Some touch-ups and iteration on the Dossier – no comments?
  • Iterating on some UX/UI for the player: blocked routes and letting you know why – not Risky enough? Not Stable enough?

Deep Features Highlights - Fertility and Arousal

Fertility System: (Sex without consequences is a thing of the past with this spy.)

  • Goal - is a system that would monitor the main character's fertility behind the curtain of the game and check against the risk of certain encounters, depending on precautions taken. (Fertile Myrtle players best watch out.)
  • The system will track the fertility cycle when chances for conception are higher without protection done by Claire i.e. pills, condoms, or IUDs. (No glove, No Love. Capiche!)
  • The next off-content cycle will put some color on a Claire that happens to get pregnant during the Prologue, but in-game there won’t be discrete pregnancy / birth cycles – but there are certain aspects of the story that will change Claire’s options if she is with child. Fair warning: not likely for the better. May be your kink, but your kink may get Claire and the world killed. How far and how much will you push that limit? (Bright side…No need for protection.  Sex Romp engaged.)

Arousal System: (If your mark is aroused, they’ll spill more than just beans.)

  • Goal - is a system that has different kinks and fetishes that allow the spy to utilize many tools in her tool belt to successfully extract the information.  (By information we mean the mark’s orgasm)
  • Implementation could be a tooltip that hints at the mark’s arousal and kinks. The dossier on that individual might provide some clues.
  • This system will also affect Claire. If she’s kinked up, worked up, she may have trouble resisting an approach or keeping her wits about her. On the converse, without arousal there may be things that she may have a hard time doing – or maybe unable to do entirely! (Can you really think when the blood rushes south…I think not.)
  • Utilize the skills of arousal to win the day…

Please cum join us on Discord. Show us your large member(ship) on Patreon, Substar, Boosty – wherever! Hit us up on Itch.io!! Feedback is always encouraged. In fact, it’s how we make the game better. How else would we know about the things you want or are noticing? What’s breaking your immersion or could make the game better, deeper, harder? Let us know!

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