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Happy July!

We should be releasing a new Hotfix for the 0.6 version that will address the last few outstanding issues with that release.

Otherwise, we've been turning to creating a public release version, which we'll be putting up on itch and other places to advertise for the game -- more eyes & more supporters means we can move forward faster with the game.

And finally, we've been orienting on 0.7. It looks like we'll be diving in to the main arcs with a deliberate focus. We might open up a poll or consult the top-supporters as to which side-arc gets some attention with this release.

On a UX/UI front, we're adding in indicators for states. If Claire is sick, aroused, drunk, etc -- you will see those rendered in a way so that you know better that she might not be the 'best version of herself' at that moment in the game.

We're also looking to implement indicators for when choices might be linked to a trait or skill check so you'll know what you're getting Claire into. There will also be some kind of indicator when a check has happened in the background that you didn't have control over. So you'll know that you might have missed a particular variant of this passage -- and better knowledge over what skills and traits you might want to pay attention with your next playthrough if you proceed down that path again.


Thank you, as always, for your support, we're eager to hear your thoughts on what 0.7 brings in Manila!

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