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I've been working on the next game in the growing adventure series, and I've been working on a potion crafting system for it. I think I have the basics of it down, and I would like to get some feedback from you all about it. I'm also not sure how well it will work on the android version, so let me know if there are any issues.

PC:

https://mega.nz/file/ODgV1D6I#DRLpPq2zGe6z7GwT1fHxxDDEeEfEO3iFUWsa60bZqjI 

Mac:

https://mega.nz/file/2OJECaTQ#mhy0RXa0hSwOvvz4koRahneBaOS46W1vy54x_NGbbzI 

Android:

https://mega.nz/file/jXwTmS4L#SEGasVAKq2WjWfSiXV4czyJ5uaxzRK88NG1lxmlg1zs 


Also, I've been playing around with Stable Diffusion a bit, and I've been thinking of maybe holding some polls to see what kind of stuff you all would like me to try to make with it.

Comments

nicko564

i like it, slightly disappointed that there was nothing to use the potions on, but i know this was just a test, i just have a need for growing women :3

Beholder

The potion making seems like an interesting resource management between potential adventures. I could see certain NPC quests giving certain ingredients or recipes, and having to choose between healing stats for safety, or growth for potential damage or even quest advancement. Hard to say without knowing the genre of the next game, but it's got potential! As far as android feedback goes: • UI size increase or slight lowering of Close/Back/Recipes section in the top left, it was sometimes hard to tap exactly what I wanted. • Maybe have the runes be drag/dropped into place to help reduce the # of clicks needed? • A potential tutorial, help menu, or contextual "?" symbol to help explain the crafting process. I figured it out pretty quick, but it wouldn't hurt, imo. • Secret recipes in future updates could be a fun way to include cheat codes, easter eggs, or anything unique, really. Overall, pretty cool! Looking forward to seeing how this *expands* in the future, lol