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I've started working on the 0.6 update for Bloom war, and I've made more progress with Blender as well. I've gotten the characters figured out how to get the characters  into Blender, and fixed a few issues as well. I've also been working with Unreal Engine, and I think I will try making the Pokemon-style game using it. I've already made most of the basic combat mechanics, and now that I can get Koikatsu characters into Blender, I can even use them in Unreal Engine as well. It will likely still be a while until I get the first part ready, but once I get the combat portion done, I might release a demo to get some feedback.

Comments

John Howard

I honestly like the Koikatsu Bloom War, but I’ll still support you

ATHGames

I will still be using Koikatsu models for Bloom War. I've just been experimenting with importing Koikatsu characters into Blender to try to get better physics and to get those models into Unreal engine as well.