Important Announcement (Patreon)
Content
I've been working on finishing up the next update for Bloom War, but honestly, I'm not happy with it and I'd like to share my thoughts on it. With the amount of different routes that have been added, the content for each update is getting spread thinner and thinner between them. Even after the extra time I wanted to spend on this update, it still feels shallow. And this problem will likely continue to get worse if I continue doing update with way. Some of you may have noticed that in the past few updates the sex and cumflation animations have been cut. That was to save time so I could get the update out faster. I feel as though my current process is causing the updates to loose quality. And that's not the only issue. Over the duration of working on Bloom War, I've had tons of new ideas and stories I'd like to make, but I've rarely had the time to work on any of them. Bloom War requires a great deal of time and effort to make updates for due to how I need to create so many different scenes for each image. In contrast, The Expanding Alchemist is much simpler to make updates for since most of the game uses sprites. And with amount of time and effort it takes to make updates for Bloom War, it has begun to feel like more of a chore that I want to just get over with instead of something I enjoy making. And with all that effort amounting to a seemingly small amount of content, it's a bit disheartening. On top of all of that, it has become clear that my initial plan for Bloom War was far too big, especially for my first ever project. I planned on having a full conflict between the three countries all with their own characters and lots more interconnecting paths. I know I have a fetish for huge things, but it seems I must admit that it's too much. If I were to try doing it how I initially intended, I would die of old age before I managed to complete it.
With all that being said, I don't intend to give up on Bloom War. But I do need to change how I've been going about it. I think It would be best if I go back and implement sprites like I did for The Expanding Alchemist in order to massively simplify the process. Creating full scenes for each variation of a growing list of routes simply isn't feasible anymore. Also, I will need to change my plans in the story to be more focused. I will need to go back in the story and change a few things, but luckily it won't be very much, probably just a few changes to the backstory about the war. I also want to focus on finishing routes instead of doing each route a little bit at a time. I will probably focus on Kammy first since she has the most progress in each route, and because she tends to win every poll she's been in. Also, I don't think I'll be able to do updates for Bloom War on a regular basis. Rather, it will be more of a "We get there when we get there" approach. I would then still try to make updates for The Expanding Alchemist and other projects I'd like to work on each month in order to continue getting content out to you each month. I'd like to do more smaller projects like the No Nut November story I did last year, as well as putting some more time into making that Godot game I was working on. I know it may seem like I'm trying to do a lot of things at once, but so long as it's things I enjoy, I feel like I can be much more productive. I apologize if this is all a bit worrying, but I need to change things up a bit if I'm going to keep going and not burn out. And I hope to make more things for you to enjoy, and that I enjoy making.
Thank you all for your support and understanding.