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I'm moving all my free plugins in a single .var. There's 45 plugins here, almost all that I've created since I've joined two years ago, including some plugins that were for noblemen supporters until now and one or two that I haven't released before.  They're too many to get into for now. But I'll edit this post and try to explain each of them moving forward.


FOR CREATORS

License is CC-BY but I don't really care much. Mention me if you remember, if you don't it's ok. 

I recommend to open the var with an archive manager (or unpack it in vam) and put the SPQRPlugins inside your local Custom/Scripts folder. You can then even delete or disable the var. Then when you create scenes, you can use the local scripts directly and they'll be part of your VARs when you build them. That way you'll always have 45 tools handy and won't ever have to worry about dependencies with my plugins. They're basically your plugins, I just coded them. I hope you find them useful!





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VRDollz Chloe

Legend! Thank you so much 💖

Heinrich

"won't ever have to worry about dependencies, licenses, me, needy vam moderators making you fill forms and prove to them you didn't tamper with the highly sophisticated meta.json" Hearty keks, thanks you!

SPQRAeternum

I edited it, I was taking unnecessary shots at them. The dependencies stuff is a complicated thing to pull off and I don't really blame them for trying new things to make it better. Even more so with vam2 and the new hub coming up. Trying new things now is probably a good way to see what can be improved, so that they design hub2 around those things. I'm like my haters sometimes, it's easy to be rude from the sidelines and yell at people that they suck and they should play differently. It's not something I'm proud of and I do my best to keep it under control

nemech about

Yeah, I've just started checking it out, but it's very useful, thank you very much.