PLUGIN UPDATE: Alive v63 (files) (Patreon)
Content
NEW IN ALIVE V63
REALISM
A lot of focus lately has been on trying to make the eyes look more realistic. Emphasis on trying! It's complicated but we're getting closer. In this update there are many changes for that including a new system that makes the models look around more as if thinking when talking. The models will also look around more when they move their head around fast, like when dancing, to make them look less robotic and target-locked.
These are not new but there are a few settings that allow customizing how much the eyelids move in case the effect is too strong on some models:
ANIMATION
There's animations that can be played directly from Alive starting this version. They require my Animations Pack that I posted a while ago.
DEPENDENCIES
Alive is now using morphs directly from morph packs rather than including them directly. It was like this in past versions of Alive too but it worked in specific circumstances, certain combos of morph packs would make morphs stack up and cause all sorts of problems. I think I figured it out and it should work ok now. Having too many morphs also was affecting vam performance and I wanted to get rid of the thousand morphs that I had in the Alive var.
ALIVE doesn't have any dependencies that are required, it works without these vars too. But adding the extra packs will make Alive a bit better. You can find them at the bottom of the post. They're all free addons from the vam hub. There's also a Dependencies app in the UI where they're listed and show as green if they're found, or red if not:
VR UI
VR UI should be a bit better starting with v63. Previously, toggling the UI on and off would sometimes cause misclicks, things to be enabled or disabled unintentionally. Now when the trigger is pressed, the UI locks and doesn't permit any clicks, so that the combo Trigger + A or Trigger + X is safer to use. Also, scrolling the UI will now work with VAM's default VR locomotion system. If the focus is on the ui and you move the thumbstick up and down, it should scroll the UI without moving the player around anymore. There's also a roomscale mode for the VR UI, to have it stay in place rather than follow you around.
CHARACTERS
Creating and interacting with characters should be a little more straight-forward and intuitive now. To create an ALIVE character you can just select any person in the scene and click create character. The character will have the look of that person that was selected. AI chats are now just with characters present in the scene. There's also a new setting in Alive Settings > Chat to control how often the AI gets to respond to touches.
IMPORTANT
Work in progress! Lots of things still to fix and to improve. If you notice anything problematic or if you have any suggestions, just let me know, all feedback is appreciated. There will likely be a v64 in a few days with some small fixes and missing translations for the new settings.
CHANGELOG
CREDITS
- klphgz - poses ( from Crouching, Standing, Lying & Prone, Sitting packs)
- Ashauryn - morphs ( from AshAuryn.Expressions.2, AshAuryn.Pose_Tools.2 and AshAuryn.Sexpressions.2, AshAuryn.AshAuryn's_Female_Genitalia_Collection.2, AshAuryn.AshAuryn's_Assorted_Expression_Pack_with_75_Morphs.7, AshAuryn.AshAuryn's_Tears_and_Pain_Pack.3, AshAuryn.AshAuryn_Sexpressions_2_Point_0.4, AshAuryn.Expressions.5, AshAuryn.Pose_Tools.4)
- Ascorad - morphs ascorad.asco_Expressions.12.var
- Jackaroo - morphs ( from Jackaroo.JarModularExpressions.2)
- kemenate - morphs (kemenate.Morphs.10)
- geesp0t - spankings vr hand collision detection (Spankings Plugin Mod v3.6 on reddit)
- vamx,VAMDeluxe - poses (vamX.VAMasutra.1)
- VRAdultFun, ElkVR - BVH Player 1.1.3
INSTRUCTIONS
- Alive Starter Common Issues Guide
- Alive Youtube Tutorials
- Alive Home extra scene (optional scene, needs Alive running for interaction with the scene)
DEPENDENCIES
ALIVE works without these vars too but they're recommended for the best experience. They're all free.
- ascorad.asco_Expressions.12.var
- AshAuryn.AshAuryn_Sexpressions_2_Point_0.4.var
- AshAuryn.Expressions.5.var
- AshAuryn.Pose_Tools.4.var
- Jackaroo.JarModularExpressions.2.var
- SPQR.AnimationsPack.1.var