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There's plenty of cool stuff coming up in Alive v60 this week, but one of the biggest changes should be related to performance. Getting good performance doing code in VAM has been very tricky due to how difficult it is to debug what's going on in VAM as a modder. I can't use Unity's performance profiling & debugging tools so I've been flying blind. VAM's performance is sometimes inconsistent as a whole which doesn't help neither.

To help a bit with the process I ended up making a new plugin that you can see in the video, at the bottom center. It monitors the memory usage added per second to VAM. Even though this is just one metric, it's seems to be a pretty good one to keep track of plugins doing too much in general or having memory leaks, like some of my releases had as can be seen in the video, like V2 & V35. This should help a lot with catching things going wrong, as well as help optimize things further. 

Some of the stuff coming up in Alive v60:
- translations for most of the visible Alive UI (except for the extra help hidden labels) for all the 9 extra languages from Alive
- realism changes and fixes to make automatic behavior a bit more stable and better
- AI reacts to the 3 types of touches: spank, massage and touch. AI will also know the body part that got touched. Works in Desktop & VR too. There are some massive changes to the code here, as continuation to what I started with ExtraTriggers and Ticklish and hit some roadblocks there. These changes should allow for some cool new touch-based features in Alive in the future
- lots of performance changes and a few new options
- UI changes to make character actions more intuitive, showing and hiding information & options based on whether or not the character is in the scene

Files

WIP: Alive v60 performance

More info at: https://www.patreon.com/spqr_aeternum SONG: Juche - Further Together https://soundcloud.com/erejuche/further-together Further Together By Juche is licensed under a Creative Commons License.

Comments

friendly neighbor

Looks like a fantastic update! More AI reacts are always welcome and performance is such a big issue in VaM.

thomas d

Alive Version 100, I take off my VR headset and the beautiful woman is there completely "Alive" in front of me. Unfortunately at that point my wife will kill me. LOL

SPQRAeternum

Thank you! Yup.. unfortunately it's something very difficult to even debug let alone fix, but I try to make it better

gillian

i do have text gen webui on and a model loaded nut still no connect . How should sesion be set?

gillian

panic off it just connected.

gillian

Does the particular model loaded in Text Gen webui have any effect on the chat mode in Alive?

SPQRAeternum

you'll have to restart OB after changing that file. Also maybe check if they're still enabled in the Session tab. If I'm not mistaken, something might appear under the chat too. Like a box for wisper, or text-to-speech. That would need to be disabled too.

gillian

even with local microsft text to speech I get the output spec verbalized - eg. audio src="file/extensions/elevenlabstts/outputs/000085. mp3" controls autoplay> Yes please.

SPQRAeternum

That sounds like you have the elevenlabstts extension enabled in oobabooga. text-to-speech extensions will break the oobabooga api responses In Oobabooga, if you go to the session tab, is elevenlabs disabled there? If you go to the chat tab and scroll down at the buttom, do you have something like Activate TTS enabled?