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This video is a first quick look at the new interaction UI built directly in Unity. In the video when you click (or point & trigger in VR) on the chairs for example, a new UI pops up that's inspired a bit by The Sims, with floating buttons that are options for that action. For example, "sittable" locations will have actions like sit casual, spread, lean, etc. The goal with it is to have a system that allows posing, actions and gameplay interaction with 0 menus, all directly in the game. I'm adding also text labels for interactive things in Alive Home to make things more intuitive.

I tried avoiding going this deep but I also ended up making my own animation logic from scratch. I tried making use of existing VaM animation solutions in the past but they're too complicated for me to use, it takes me too much time to work with them. So I went straight to the source, Unity, and built my own logic to translate Unity animations to VaM. It's pretty decent so far. This will allow adding more animation to Alive. It will also allow me to remake something like my first plugin, Dance Generator plugin, that barbarian 🐀🐀 got deleted from the hub. Maybe some of the gameplay elements I had in mind for that plugin too, like allowing you to string together specific dance moves like a choreography, or to have different models know and learn different moves, like a dancing skill.

Using the new animation system, I managed also to make a basic walking feature that will allow characters to walk, run, crawl around instead of teleporting. It works with double clicking on the floor or surfaces marked as 'walkable'.

I also built the animation logic to work with NPCs too, but I don't know yet how all that will look or work. In the video the ghost figure walking around is actually an asset NPC, not a vam model. The plan is to allow interaction and give commands to NPCs too.


Files

WIP: Alive 41, Alive Home UI, animation system

Work in progress on Alive for VaM SONG: https://soundcloud.com/arnydmusic/neon-lights Neon Lights By Arnyd is licensed under a Creative Commons License. http://creativecommons.org/licenses/by/3.0/

Comments

Jimmy POP

wow great work. love the progress on the Alive home and integrating character interactions and animations. Also, I am really excited and hoping for a Dance Generator. The ones on HUB are not that good, and the idea of having perpetual dancing for a model that you can change up and varies is the holy grail for me. especially since the Alive home has a stage and runway and those cool club lighting you showed in the vid..

mutatta

Will this allow us to make our own animations ? Will they work with other plugins like Timeline ? Great work btw !

SPQRAeternum

Thank you! Yup, dancing is at the core of what I want to do with Alive, I just didn't get to it yet because there are lots of puzzle pieces to make it something really cool

SPQRAeternum

Thank you! I'll have to think about user animations, but most likely no, sorry. It is possible and I thought about it a few times. With my Aeternum UI it's possible to do a timeline with draggable blocks a la premiere pro, gif previews, tags, filters, colors etc. But it's a difficult path and very few people support stuff like that from what I can tell

thomas d

This is all excellent stuff. Reminds me a bit of the SIMS, but better, of course to where it is going. I have never played, but have watched my kids play. Add a stripper pole, and maybe some pole animations in the future. Isn't there a lot of free Timeline animation that you could used? I do not think that creator of TryonMaster, writes any of his own animations, and yet he has quite a few in his scenes. This is all exciting stuff, and can imagine all kinds of cool environments to interact with down the road, like a space ship, with HAL to converse with. Or way down the road, converse with a person while playing chess on an actual chess board. LOL Sorry, just getting carried away, it will all happen. I just hope I am around to see it.

Anonymous

Great job, thx!

Anonymous

I once saw a plugin that I cant remember the name of, that allowed the characters to walk around and sort of "live" in the space without you needing to interact with them. Have you considered implementing anything like that?

SPQRAeternum

Ah I'm trying to remember the name too, it's on the tip of the tongue but can't recall it. The guy stopped updating it last summer. Yeah, that has been something I've been trying to move towards too. The goal with Alive Home was to build such a space where I can add metadata and logic to things for an AI to interact with. To know that those are chairs, those are beds, that's the bathroom, etc.