PLUGIN UPDATE: Alive v40 (files) (Patreon)
Downloads
Content
Remade as normal var because people hate my keys and drive me crazy. Moved as free because the file is too big for patreon, they'll just copy paste the link and steal my work, might as well leak it myself
NEW IN ALIVE V40
Alive Home - works as a standalone scene/asset too, but for all the magic you also have to have the Aeternum UI plugin, otherwise it's just a normal static vam map. I plan to add highlights/text indicators for stuff you can interact with, for now they're kind of hidden and you have to watch my previous video for hints. There's also a new move-to-room system:
Bigger maps - there's a new draw-distance setting allowing to make vam scenes bigger than before. It doesn't have a performance side-effect from what I can tell unless you populate that scene with lots of objects, like a whole forest or something like that.
VR snap turning - I added a new locomotion system with snap turning and faster movement to make moving around in VR more like other games I played. It's a bit experimental so it's off by default.
Haptic force field - back when I made SPQRHaptics I had no clue what I was doing. Now I revisited that and remade that feature in a way that simulates better a force field, rather than just trigger some vibrations on some of the contacts. I'll try to add triggers too for people that want to trigger vibrations and do more complex things, like making it work with posession. I didn't add any settings for vibration power yet.
First person on desktop - my first person view plugin Fraemework was not compatible with Alive and the new UI anymore. I decided to integrate it and continue work on it directly in Alive, especially to help navigate big maps like Alive Home. I'll do a controls section in the settings panel but for quick reference: TAB activates first-person, wasd moves, space jumps, c crouch, shift sprint, Q or E lean left or right, Q+E reset lean, 0-9 change cursor/tool (only 2 tools still). arrows move tools, F activates Aeternum Home items (same as click)
UI - fixed sidebar drifting problem in v39 and not staying anchored to the right side of the screen. I also added logic for scrolling the new UI in VR using the thumbsticks and more help info for the existing settings in the new UI.
CHANGELOG V40
- FIX: fixed sidebar UI drifting when linked to CenterEye and moving around the scene
- NEW: added desktop FOV setting in General to prevent vam defaulting to 40 fov every time
- NEW: added draw distance setting in General to allow cameras to see further (or closer) than the default 2000m; needs to be higher for Alive Home because the sky is further away than normal vam scenes, to make it feel less like a fishbowl
- NEW: added logic to remove Aeternum UI & Alive extra atoms when saving a scene and to get readded after saving is done; disabled for now, causing too many bugs
- NEW: integrated first person mode from my Fraemework plugin directly in Aeternum UI and added fixes to not conflict with Alive; Pressing TAB on desktop will activate FPS mode; Added FPS settings in AE UI
- NEW: added UI settings help system and descriptions to all settings in the aeternum UI
- NEW: added new Alive Home map
- NEW: added Home tab locations to quickly move around Alive Home
- NEW: added music player Home scene detection to play the music from the speakers
- FIX: fixed atom list height in scene objects panel
- NEW: new dll ExtraLibraries to get steamvr controllers position and to trigger vibration
- NEW: added new vr locomotion feature that has snap turning and faster movement
- NEW: add vr laser pointer setting to make clicking on things easier on some devices where the pointer has an offset
- NEW: added logic to prevent vr locomotion when Aeternum UI has focus (vr controller pointing at it)
- NEW: added VR thumbstick scrolling logic for main menu panel
KNOWN BUGS
- adding atoms sometimes not adding at the right position (where the flag is) when first loading an object of that type in the scene
INSTRUCTIONS
- The plugins will work only if you have a key (https://5pqr.github.io/AeternumWebsite/)
- Alive.cslist - classic plugin. this is the plugin that you add to Person atoms that you want to be more dynamic, have expressions, move around,etc.
- Aeternum.cslist - you can add this as a session plugin and the new UI will appear appear and allow for more customization & options for the scene and the person atoms that have the Alive plugin
- Plugins/SmartObjects.cslist - [optional] can be added to any atoms and allows enabling some attributes for those objects to add interaction with Alive (for models to look at object, sit on things, etc)
On desktop, F2 toggles the UI on and off. There's also a button for that in the normal vam UI of the plugin.
In VR the UI should appear by default as a watch on the right hand. You can change the hand and the size from the UI settings.
REQUIREMENTS
Alive is a local plugin and does not connect to the internet. However it uses the web browser atom to render the UI in it, so you need web browsers enabled if you want to use the new UI.
In User preferences Security these need to be enabled: Enabled plugins, Allow Plugin Network Access, Enable Web Browsers, Allow All Sites.
If you want to keep the sites whitelist enabled, you can add this to your whitelist.json file to whitelist the UI: "Saves/PluginData/Aeternum/Ae/Html/mainmenu.html"
CREDITS
Ashauryn - morphs ( from AshAuryn.Expressions.2, AshAuryn.Pose_Tools.2 and AshAuryn.Sexpressions.2, AshAuryn.AshAuryn's_Female_Genitalia_Collection.2, AshAuryn.AshAuryn's_Assorted_Expression_Pack_with_75_Morphs.7, AshAuryn.AshAuryn's_Tears_and_Pain_Pack.3)
klphgz - poses ( from Crouching, Standing, Lying & Prone, Sitting packs)
Jackaroo - morphs ( from Jackaroo.JarModularExpressions.2)
kemenate - morphs (kemenate.Morphs.10)
geesp0t - spankings vr hand collision detection (Spankings Plugin Mod v3.6 on reddit)
MacGruber, VR Adult Fun, Acid Bubbles & other plugin makers whose work inspired me to make some of the features here and plugins in general.
Credits for assets: https://www.patreon.com/file?h=82341306&i=13969626
DEPENDENCIES
- none
VAR FILE
google drive link