PLUGIN: Alive v12 (files) (Patreon)
Downloads
Content
CHANGELOG v12
- adjusted look at target to interfere less with the camera, especially when the model was rotated, and better track the player
- fixed head lock restrictions big bug causing head lock at weird angles or glitches when the model is rotated in the scene
- fixed clean all pose morphs remaining sticky on plugin ui tabs change
- added gaze tab and moved there head related settings
- added head angle customization in the gaze tab
- made the model keep the head still when something is touching the lips and avoid looking around
- change log to default to off for performance
- improved autoblow detection and added more variety to procedural blow animations
- added sticky hands for head & hip logic and options
- added new Handling category for settings that alter the vanilla handling of models; cleaned up debug purposes settings to keep UI less confusing
- added base player focus gaze setting - the percent chance of the model to look at the player when a decision in made between player vs looking around; it's effected by other internal logic too, like proximity & arousal
- added focus time factor slider to control how long the model focuses on something on average before looking to change focus
- remedied model's unnatural fascination with ceilings
- added fade logic for instant morph changes to be less ugly, updated mouth open, kiss & close eyes commands and auto kiss, auto blow
- added mouthopen2 command & action (mouth open without tongue out) and added it in the mix for auto open on jaw touch
- fixed idle expressions not autostarting correctly
- some cleanup & started integration with WxM
INSTRUCTIONS
Same dependencies as before, the 3 morph packs by Ashauryn
https://hub.virtamate.com/members/ashauryn.11965/#resources
Add .cslist file as a plugin to a Person atom and it should be good to go for normal scenes. Not tested with other plugins, animations or complex vam machinations! it's a WIP towards a standalone thing, i'm not aiming to make it work with every possible vam scenario, there are too many scenarios and i don't have that kind of support to spend that much time.
As sounds play for the first time, a very fast loading might appear while they're being added to the scene. If that takes long for you and is annoying, you can hit Help > preload all sounds to load all of them in a go