PLUGIN UPDATE: Alive v8 (files) (Patreon)
Downloads
Content
INFO
Added a few more features and sounds to make the Alive experience a bit better, implemented a simple climax mechanic and breathing audio, fixed some bugs and added the support for commands. This commands feature will allow switching states and activities of the model through triggers and other UI. I only added a quick one "Vibe" for now. When you issue the command it toggles on/off that state. In the next update I'll start adding commands for more general stuff like open/close mouth, open/close eyes.
I want to do more with breathing like chest movement and more hyperventilation, faster breathing rate audio etc., but probably a bit further down the line, I don't want to waste too much time on that for now. There's other much more exciting features in the works!
CHANGES
- added breathing sounds and breathing rate mechanic, increases & decreases based on interaction
- added enable self-touch condition, by default set to false now for performance and to prevent sounds and actions triggering all the time when the person is dancing, walking or moving in general
- added climax sounds on max arousal and cooldown functionality
- added more sounds that play when the pain level is too high
- added settings category and a few settings for automatic person: auto increase eyes horizontal angle (better side focus look), auto disable vam blink, auto enable jaw audio
- added Action Commands and added Vibe (dance) as a on/off combined
- Added Climax body reaction and added it to the Actions Triggers
- fixed sound log error on preload all sounds
- fixed RBAlign log error that appeared sometimes after removing the plugin
INSTRUCTIONS
- Add plugin to a Person atom
- optional: go to the plugin UI and click Help > clear all AE sounds and then preload all AE sounds to refresh sounds and preload them in that scene. Sounds will still work without this step but they'll skip the first time and just load, so it takes a bit for sounds to kick in
- recommended: adjust how much the mouth/jaw moves on sounds on Person > Jaw Physics & Triggers > Audio Drive Multiplier. I plan to automate some better default settings for that in a future update to look a bit better from the start
DEPENDENCIES
Same as before, AshAauryn's Sexpressions morphs pack
https://hub.virtamate.com/resources/ashauryns-sexpressions-174-morphs.1177/